Applying AR technology for environmental education. An audio-visual tour that addresses the human impact on marine environments.
2020, UX, interaction design, mixed reality, environmental education
Designing a multimedia toy for bedridden people. Engaging the user into free play with an abstract visual projection.
2021, UX, ML, interaction design, rehabilitation
A pervasive street game with public surveillance cameras. An attempt to open a discussion about the presence and the role of cameras in public places.
2020, UX, interaction design, game design
A tangible toolkit for generative workshops. Using a toolkit, participants are able to envision and explore practical and emotional aspects of shared living and communicate their vision through the objects.
2020, co-design, workshop facilitation, toolkit, urban housing