Time
1 week, 2020
Tools
Role
Collaboration
Acknowledging the widespread presence of surveillance cameras, this pervasive game turns the city into a performance area and invites citizens to reappropriate both physical and virtual public spaces. In this case we are playing with ambiguity — the controversial aspect of the theme of surveillance vs. a naïve game.
“Playfulness reambiguates the world. Through the characteristics of play, it makes it less formalized, less explained, open to interpretation and wonder and manipulation. To be playful is to add ambiguity to the world and play with that ambiguity. ” — Miguel Sicart, Play Matters
Research into the game mechanics and the context of CCTV. A 4-hour-walk to explore objects in the city.
Concept development through performative exploration of CCTV, bodystorming and sketching.
Testing three scenarios of the game.
Prototyping in Framer for web and mobile. Designing a poster.
* Competition (agôn), chance (alea), simulation (mimicry), and vertigo (ilinix) — four types of play described by Roger Caillois in Man, Play and Games (1961).
We developed a kind of guessing game that is played all around the world with open-access public surveillance cameras where two types of players cooperate and compete against each other:
To evaluate our initial assumptions in a real-life setting, we divided into two teams and play-tested different scenarios of the game. After trying several options, we developed the final scenario: the on-stage players choose and act out a movie scene, while the remote players guess the movie from 3 different variants.
Preparing props for remote players: pieces of paper with movie names.
We developed an interactive prototype of the website and a mobile app in Framer, because of its features such as the implementation of a timer. The web interface was mostly targeted at “remote players” and the mobile interface — at “on-stage players”.
The final concept is an online platform for the game “Warning! You are on stage” — a guessing game that might be played around the world with open-access public surveillance cameras. Within the game, we appropriate both physical and virtual public spaces where two types of players cooperate to play the game.
The on-stage players perform an action in situ to be recorded by the camera. They decide on a movie for the remote players to guess and can arrive “on stage” with props they have prepared.
The remote players analyse the images produced by the on-stage players on a web platform and have to guess the movie from 3 different variants.
Demo of the website interface.